![]() General Information Ĭoncentration increases damage dealt more than Might and reduces the chance of being interrupted while attacking. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. Those within the sphere of influence of this skill gain the gift of clarity. One drawback of Redemption is that it cannot heal party members.Ĭombat Desert Mercenaries from Normal and Hell come with this aura equipped.Concentration is a Paladin Skill in Diablo II. Redemption, available at Level 30, provides much higher healing for monster corpses rather than Mana. Prayer can be activated to help keep Hirelings and party members alive in non-intense combat and recover between battles, as the amount of life healed before the next engagement is usually negligible. These passive synergies also apply to mercenaries. Prayer provides synergies to these skills uniquely, soft points count towards such synergies, so a Paladin can put just one point in Prayer and then enjoy much stronger Meditation or Cleansing auras without any further investment. Cleansing and Meditation both achieve the same effect without the associated Mana cost, in addition to their additional benefits. It is generally only worth investing a point in Prayer to open up the skill tree. While active, this Aura drains the Paladin's Mana, but adds Life per second to both the hero and his allies of all types.Īlthough initially it may prove to be useful, the amount of Life it recovers past Act I is simply not significant. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time. With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. ![]()
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